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Uncanny Valley

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Genre: Biography & Autobiography
Author: Anna Wiener
Release: 2020-01-14
Format Book: PDF, ePUB & Audiobooks
Pages: 288
ISBN-10: 9780374719760

A NEW YORK TIMES BESTSELLER. ONE OF THE NEW YORK TIMES'S 10 BEST BOOKS OF 2020. Named one of the Best Books of 2020 by The Washington Post, NPR, the Los Angeles Times, ELLE, Esquire, Parade, Teen Vogue, The Times (UK), Fortune, Glamour, Town & Country, Apartment Therapy, Good Housekeeping, Electric Literature, Self, The Week (UK) and BookPage. One of Amazon's Best 100 Books of 2020. A New York Times Book Review Editors' Choice and a January 2020 IndieNext Pick. "A definitive document of a world in transition: I won't be alone in returning to it for clarity and consolation for many years to come." --Jia Tolentino, author of Trick Mirror: Reflections on Self-Delusion The prescient, page-turning account of a journey in Silicon Valley: a defining memoir of our digital age In her mid-twenties, at the height of tech industry idealism, Anna Wiener—stuck, broke, and looking for meaning in her work, like any good millennial--left a job in book publishing for the promise of the new digital economy. She moved from New York to San Francisco, where she landed at a big-data startup in the heart of the Silicon Valley bubble: a world of surreal extravagance, dubious success, and fresh-faced entrepreneurs hell-bent on domination, glory, and, of course, progress. Anna arrived amidst a massive cultural shift, as the tech industry rapidly transformed into a locus of wealth and power rivaling Wall Street. But amid the company ski vacations and in-office speakeasies, boyish camaraderie and ride-or-die corporate fealty, a new Silicon Valley began to emerge: one in far over its head, one that enriched itself at the expense of the idyllic future it claimed to be building. Part coming-of-age-story, part portrait of an already-bygone era, Anna Wiener’s memoir is a rare first-person glimpse into high-flying, reckless startup culture at a time of unchecked ambition, unregulated surveillance, wild fortune, and accelerating political power. With wit, candor, and heart, Anna deftly charts the tech industry’s shift from self-appointed world savior to democracy-endangering liability, alongside a personal narrative of aspiration, ambivalence, and disillusionment. Unsparing and incisive, Uncanny Valley is a cautionary tale, and a revelatory interrogation of a world reckoning with consequences its unwitting designers are only beginning to understand.


Das Unheimliche

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Genre:
Author: Sigmund Freud
Release: 2018-08-23
Format Book: PDF, ePUB & Audiobooks
Pages: 86
ISBN-10: 1726079198

Das UnheimlicheSigmund FreudAus dem Buch: "Der Psychoanalytiker verspürt nur selten den Antrieb zu ästhetischen Untersuchungen, auch dann nicht, wenn man die Ästhetik nicht auf die Lehre vom Schönen einengt, sondern sie als Lehre von den Qualitäten unseres Fühlens beschreibt. Er arbeitet in anderen Schichten des Seelenlebens und hat mit den zielgehemmten, gedämpften, von so vielen begleitenden Konstellationen abhängigen Gefühlsregungen, die zumeist der Stoff der Ästhetik sind, wenig zu tun. Hie und da trifft es sich doch, daß er sich für ein bestimmtes Gebiet der Ästhetik interessieren muß, und dann ist dies gewöhnlich ein abseits liegendes, von der ästhetischen Fachliteratur vernachlässigtes. Ein solches ist das »Unheimliche«. Kein Zweifel, daß es zum Schreckhaften, Angst-und Grauenerregenden gehört, und ebenso sicher ist es, daß dies Wort nicht immer in einem scharf zu bestimmenden Sinne gebraucht wird, so daß es eben meist mit dem Angsterregenden überhaupt zusammenfällt. Aber man darf doch erwarten, daß ein besonderer Kern vorhanden ist, der die Verwendung eines besonderen Begriffswortes rechtfertigt." Sigmund Freud (1856-1939) war ein österreichischer Neurologe, Tiefenpsychologe, Kulturtheoretiker und Religionskritiker. Als Begründer der Psychoanalyse erlangte er weltweite Bekanntheit. Freud gilt als einer der einflussreichsten Denker des 20. Jahrhunderts; seine Theorien und Methoden werden bis heute viel diskutiert.


Uncanny Valley Adventures In The Narrative

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Format Book: PDF, ePUB & Audiobooks
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The Uncanny Valley In Games And Animation

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Genre: Computers
Author: Angela Tinwell
Release: 2014-12-10
Format Book: PDF, ePUB & Audiobooks
Pages: 236
ISBN-10: 9781466586949

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.


The Uncanny Valley Hypothesis And Beyond

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Genre:
Author: Marcus Cheetham
Release: 2018-03-19
Format Book: PDF, ePUB & Audiobooks
Pages:
ISBN-10: 9782889454433

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.


The Uncanny Valley Hypothesis And Beyond

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Genre:
Author: Marcus Cheetham
Release: 2018-03-19
Format Book: PDF, ePUB & Audiobooks
Pages:
ISBN-10: 9782889454433

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.


Uncanny Valley

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Genre: Drama
Author: Thomas Gibbons
Release: 2015-01-01
Format Book: PDF, ePUB & Audiobooks
Pages: 56
ISBN-10: 9780822233282

THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human as possible: mirroring people’s speech, engaging in small-talk, playing a musical instrument. Their deepening friendship and Julian’s growing “humanity” lead to the revelations of an unhealed sorrow in Claire’s personal life and, ultimately, the purpose for which Julian has been created. UNCANNY VALLEY explores the painful divide between creator and creation, the inherent unpredictability of consciousness, and how we are redefining what it means to be human in the twenty-first century.


Uncanny Valley

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Genre: Juvenile Fiction
Author: Nicole M. Taylor
Release: 2015-09-01
Format Book: PDF, ePUB & Audiobooks
Pages: 200
ISBN-10: 9781680761290

SennTech is pleased to announce its latest—and finest—creation: a Hart-style Bot who can see individual DNA signatures. Her first assignment: find Edmond West and stick to him like glue. She’s not the only one obsessed with the former-inventor; hostile forces are converging on the little island where Edmond and Hart are hiding and all seems lost. But General Liao isn’t the only one with a secret weapon… The Uncanny Valley is Book #3 from Bots, an EPIC Press series.


The Uncanny Valley In Games And Animation

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Genre: Computers
Author: Angela Tinwell
Release: 2014-12-10
Format Book: PDF, ePUB & Audiobooks
Pages: 236
ISBN-10: 9781466586956

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human


Personal Days

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Genre: Fiction
Author: Ed Park
Release: 2008
Format Book: PDF, ePUB & Audiobooks
Pages: 241
ISBN-10: 9780812978575

A witty, darkly comic debut novel chronicles the lives and fortunes of a tightly knit--if idiosyncratic--cast of office workers as they confront boredom, paranoia, lunch breaks, and corporate complexities while their New York City based company begins to unravel. Original. 25,000 first printing.


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